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	<title>Comments on: FLARManager v0.61 (augmented reality in Flash)</title>
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	<link>http://words.transmote.com/wp/20091107/flarmanager-v0-61-augmented-reality-in-flash/</link>
	<description>design + art + code</description>
	<lastBuildDate>Mon, 30 Jan 2012 05:09:27 +0000</lastBuildDate>
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		<title>By: ericsoco</title>
		<link>http://words.transmote.com/wp/20091107/flarmanager-v0-61-augmented-reality-in-flash/comment-page-1/#comment-21811</link>
		<dc:creator>ericsoco</dc:creator>
		<pubDate>Sat, 29 Jan 2011 21:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?p=522#comment-21811</guid>
		<description>@tom -- &quot;all kind of errors&quot; is not helpful in determining your problem.
if you still need help, please post more detail on the &lt;a href=&quot;http://www.artoolworks.com/community/forum/viewforum.php?f=25&quot; rel=&quot;nofollow&quot;&gt;FLARManager forums&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>@tom &#8212; &#8220;all kind of errors&#8221; is not helpful in determining your problem.<br />
if you still need help, please post more detail on the <a href="http://www.artoolworks.com/community/forum/viewforum.php?f=25" rel="nofollow">FLARManager forums</a>.</p>
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		<title>By: Tom Peeters</title>
		<link>http://words.transmote.com/wp/20091107/flarmanager-v0-61-augmented-reality-in-flash/comment-page-1/#comment-21622</link>
		<dc:creator>Tom Peeters</dc:creator>
		<pubDate>Thu, 27 Jan 2011 07:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?p=522#comment-21622</guid>
		<description>@ericsoco: 1.compiling my project with the latest version  returning me all kind of errors. (with v.06 it works immediately..). Do I have to do something in the .fla file..?</description>
		<content:encoded><![CDATA[<p>@ericsoco: 1.compiling my project with the latest version  returning me all kind of errors. (with v.06 it works immediately..). Do I have to do something in the .fla file..?</p>
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	<item>
		<title>By: ericsoco</title>
		<link>http://words.transmote.com/wp/20091107/flarmanager-v0-61-augmented-reality-in-flash/comment-page-1/#comment-21574</link>
		<dc:creator>ericsoco</dc:creator>
		<pubDate>Wed, 26 Jan 2011 19:43:54 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?p=522#comment-21574</guid>
		<description>@tom -- first question, why are you using such an old version?</description>
		<content:encoded><![CDATA[<p>@tom &#8212; first question, why are you using such an old version?</p>
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	<item>
		<title>By: Tom Peeters</title>
		<link>http://words.transmote.com/wp/20091107/flarmanager-v0-61-augmented-reality-in-flash/comment-page-1/#comment-21571</link>
		<dc:creator>Tom Peeters</dc:creator>
		<pubDate>Wed, 26 Jan 2011 18:58:22 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?p=522#comment-21571</guid>
		<description>Trying to implement flarmanager v.06 in flash CS4. Everything works:the webcam detects the marker, but my webcam doesn&#039;t show on the movie.. Any idea?</description>
		<content:encoded><![CDATA[<p>Trying to implement flarmanager v.06 in flash CS4. Everything works:the webcam detects the marker, but my webcam doesn&#8217;t show on the movie.. Any idea?</p>
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	<item>
		<title>By: J</title>
		<link>http://words.transmote.com/wp/20091107/flarmanager-v0-61-augmented-reality-in-flash/comment-page-1/#comment-13712</link>
		<dc:creator>J</dc:creator>
		<pubDate>Thu, 30 Sep 2010 14:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?p=522#comment-13712</guid>
		<description>Am getting the following error when trying to compile using Flash CS5:
&lt;code&gt;U:\Work\Flash\Class&#039;\com\transmote\flar\utils\geom\FLARToolkitGeomUtils.as, Line 103	1046: Type was not found or was not a compile-time constant: NyARDoubleMatrix34.&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>Am getting the following error when trying to compile using Flash CS5:<br />
<code>U:\Work\Flash\Class'\com\transmote\flar\utils\geom\FLARToolkitGeomUtils.as, Line 103	1046: Type was not found or was not a compile-time constant: NyARDoubleMatrix34.</code></p>
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	<item>
		<title>By: ericsoco</title>
		<link>http://words.transmote.com/wp/20091107/flarmanager-v0-61-augmented-reality-in-flash/comment-page-1/#comment-10617</link>
		<dc:creator>ericsoco</dc:creator>
		<pubDate>Fri, 21 May 2010 18:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?p=522#comment-10617</guid>
		<description>@omer -- you don&#039;t really need to know how an NYARDoubleMatrix34 works, just copy the values in the correct order.  however, if you want to know, take a look at the conversion methods in FLARGeomUtils.</description>
		<content:encoded><![CDATA[<p>@omer &#8212; you don&#8217;t really need to know how an NYARDoubleMatrix34 works, just copy the values in the correct order.  however, if you want to know, take a look at the conversion methods in FLARGeomUtils.</p>
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	<item>
		<title>By: Ömer</title>
		<link>http://words.transmote.com/wp/20091107/flarmanager-v0-61-augmented-reality-in-flash/comment-page-1/#comment-10603</link>
		<dc:creator>Ömer</dc:creator>
		<pubDate>Fri, 21 May 2010 08:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?p=522#comment-10603</guid>
		<description>Hey thank you so much, it wroks perfectly!

Is there anywhere an explanation for, how the Parameters of a NyARDoubleMatrix34 work?

It is realy difficult for me, to understand which parameter causes which translation / transformation! 

What i&#039;m going to do is, to display a 3D Object immediately after app init (works now, with your help, thank you) but then when the Marker is visible, i want only the 2D Rotation to take effect an moy 3D Object? 

For somthing like that, i&#039;m sure, some of the NyARDoubleMatrix34 must be null, the others must be the ones from the marker?

Have you ever done anything like this? It must be a 3D Object, no change with 2D! 
Thank you so much for your realy fast and helpfull answer.
Ömer</description>
		<content:encoded><![CDATA[<p>Hey thank you so much, it wroks perfectly!</p>
<p>Is there anywhere an explanation for, how the Parameters of a NyARDoubleMatrix34 work?</p>
<p>It is realy difficult for me, to understand which parameter causes which translation / transformation! </p>
<p>What i&#8217;m going to do is, to display a 3D Object immediately after app init (works now, with your help, thank you) but then when the Marker is visible, i want only the 2D Rotation to take effect an moy 3D Object? </p>
<p>For somthing like that, i&#8217;m sure, some of the NyARDoubleMatrix34 must be null, the others must be the ones from the marker?</p>
<p>Have you ever done anything like this? It must be a 3D Object, no change with 2D!<br />
Thank you so much for your realy fast and helpfull answer.<br />
Ömer</p>
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		<title>By: ericsoco</title>
		<link>http://words.transmote.com/wp/20091107/flarmanager-v0-61-augmented-reality-in-flash/comment-page-1/#comment-10590</link>
		<dc:creator>ericsoco</dc:creator>
		<pubDate>Fri, 21 May 2010 02:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?p=522#comment-10590</guid>
		<description>@omer -- hm...you could hold a marker up in front of the camera while recording the values of the transform Matrix (FLARMarker.transformMatrix), then manually create a Matrix with those values and apply it to your 3d object on app init.  that should work, no?</description>
		<content:encoded><![CDATA[<p>@omer &#8212; hm&#8230;you could hold a marker up in front of the camera while recording the values of the transform Matrix (FLARMarker.transformMatrix), then manually create a Matrix with those values and apply it to your 3d object on app init.  that should work, no?</p>
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	<item>
		<title>By: Ömer</title>
		<link>http://words.transmote.com/wp/20091107/flarmanager-v0-61-augmented-reality-in-flash/comment-page-1/#comment-10588</link>
		<dc:creator>Ömer</dc:creator>
		<pubDate>Thu, 20 May 2010 21:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?p=522#comment-10588</guid>
		<description>Display a DisplayObject3D without Marker!

Hey ericsoco, have you an idea, how i can achieve that. 

I hope you understand wat i&#039;m trying to do. When the camera starts up, there should be immediately the Image or anything i want to be displayed. 

I hope anyone here can help me, i&#039;m working on that for so long now! 

I think my problem is that i dont realy understand the FlarCamer3D, how can DisplayObjetc3D translated in such a Camera?

Is there anywhere an example of something like that? A link, source code? Anything would  help, thank you!!</description>
		<content:encoded><![CDATA[<p>Display a DisplayObject3D without Marker!</p>
<p>Hey ericsoco, have you an idea, how i can achieve that. </p>
<p>I hope you understand wat i&#8217;m trying to do. When the camera starts up, there should be immediately the Image or anything i want to be displayed. </p>
<p>I hope anyone here can help me, i&#8217;m working on that for so long now! </p>
<p>I think my problem is that i dont realy understand the FlarCamer3D, how can DisplayObjetc3D translated in such a Camera?</p>
<p>Is there anywhere an example of something like that? A link, source code? Anything would  help, thank you!!</p>
]]></content:encoded>
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	<item>
		<title>By: Kristin</title>
		<link>http://words.transmote.com/wp/20091107/flarmanager-v0-61-augmented-reality-in-flash/comment-page-1/#comment-9877</link>
		<dc:creator>Kristin</dc:creator>
		<pubDate>Tue, 20 Apr 2010 08:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?p=522#comment-9877</guid>
		<description>hello,
i solved my problem about the error-message, when no camera is attached. 

i find a bug in your code:
in your FLARCameraSource.as initCamera-methode:

&lt;code&gt;
if (!this.attemptedCameras &#124;&#124; this.attemptedCameras.length != Camera.names.length) {
	// if no cameras attempted yet, start with default camera
	this.attemptedCameras = new Vector.(Camera.names.length, true);
	this.camera = Camera.getCamera();
        // the if is added, because, when there is no camera attached, this.camera == null
	if (this.camera) {
		this.attemptedCameras[this.camera.index] = true;
	}
}
&lt;/code&gt;

with this one added &quot;if&quot; my error-message will displayed.

kristin</description>
		<content:encoded><![CDATA[<p>hello,<br />
i solved my problem about the error-message, when no camera is attached. </p>
<p>i find a bug in your code:<br />
in your FLARCameraSource.as initCamera-methode:</p>
<p><code><br />
if (!this.attemptedCameras || this.attemptedCameras.length != Camera.names.length) {<br />
	// if no cameras attempted yet, start with default camera<br />
	this.attemptedCameras = new Vector.(Camera.names.length, true);<br />
	this.camera = Camera.getCamera();<br />
        // the if is added, because, when there is no camera attached, this.camera == null<br />
	if (this.camera) {<br />
		this.attemptedCameras[this.camera.index] = true;<br />
	}<br />
}<br />
</code></p>
<p>with this one added &#8220;if&#8221; my error-message will displayed.</p>
<p>kristin</p>
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