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	<title>Comments on: true fullscreen in AIR on OSX</title>
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	<link>http://words.transmote.com/wp/20100112/true-fullscreen-in-air-on-osx/</link>
	<description>design + art + code</description>
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		<title>By: Resa</title>
		<link>http://words.transmote.com/wp/20100112/true-fullscreen-in-air-on-osx/comment-page-1/#comment-11221</link>
		<dc:creator>Resa</dc:creator>
		<pubDate>Wed, 23 Jun 2010 23:27:33 +0000</pubDate>
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		<description>Thank you!!!!</description>
		<content:encoded><![CDATA[<p>Thank you!!!!</p>
]]></content:encoded>
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		<title>By: Ocho Durando</title>
		<link>http://words.transmote.com/wp/20100112/true-fullscreen-in-air-on-osx/comment-page-1/#comment-10392</link>
		<dc:creator>Ocho Durando</dc:creator>
		<pubDate>Thu, 06 May 2010 15:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?p=528#comment-10392</guid>
		<description>Another way:
http://blog.ochodurando.com/2010/04/adobe-air-e-fullscreen/

Ocho Durando</description>
		<content:encoded><![CDATA[<p>Another way:<br />
<a href="http://blog.ochodurando.com/2010/04/adobe-air-e-fullscreen/" rel="nofollow">http://blog.ochodurando.com/2010/04/adobe-air-e-fullscreen/</a></p>
<p>Ocho Durando</p>
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		<title>By: Shawn Makinson</title>
		<link>http://words.transmote.com/wp/20100112/true-fullscreen-in-air-on-osx/comment-page-1/#comment-7414</link>
		<dc:creator>Shawn Makinson</dc:creator>
		<pubDate>Wed, 13 Jan 2010 14:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?p=528#comment-7414</guid>
		<description>I recently built a kiosk in air using Flash CS4 and I managed a full screen by setting the air window properties to:

systemChrome: none
x: 0
y: 0

and on FRAME 2 ( Important for OSX that it not be on frame 1 ):

stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;</description>
		<content:encoded><![CDATA[<p>I recently built a kiosk in air using Flash CS4 and I managed a full screen by setting the air window properties to:</p>
<p>systemChrome: none<br />
x: 0<br />
y: 0</p>
<p>and on FRAME 2 ( Important for OSX that it not be on frame 1 ):</p>
<p>stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;</p>
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