FLARManager v1.0 – Augmented Reality with Flash
ericsoco | 2010/08/07 | 4:43 pmHello folks. I’m happy to announce that FLARManager is finally all growed-up!
FLARManager v1.0 has been quite a while in the making, especially the movement from v0.7. This is due to a number of factors; one of these has been working out the final details, between ARToolworks and Imagination, of flare*tracker and flare*NFT integration, which i first previewed in this blog post. But the major factor is the amount of restructuring that has gone into FLARManager.
Why restructure? FLARManager is now able to work with any tracking library, just as it’s able to work with any 3D framework. And switching between tracking libraries is as simple as this:
FLARToolkit:
new FLARManager("flarConfig.xml", new FlarToolkitManager(), this.stage);
flare*tracker:
new FLARManager("flarConfig.xml", new FlareManager(), this.stage);
flare*NFT:
new FLARManager("flarConfig.xml", new FlareNFTManager(), this.stage);
Obviously, the freedom given to application developers, creatives, and agencies by natural feature-tracking is the biggest element of this release to be excited about. But the restructuring goes deeper — FLARManager can now function as a link between *any* tracking library and *any* 3D framework. Developers are no longer bound to decisions based on limited availability or documentation; they are free to choose the tools that work best for them. (Some Californian CEOs would do well to pursue similar goals.)
You can get FLARManager version 1.0 here.
So what else is new about v1.0? A quick rundown beyond the jump…
Read on… »









