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<channel>
	<title>Comments for transmote speaks...</title>
	<atom:link href="http://words.transmote.com/wp/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://words.transmote.com/wp</link>
	<description>design + art + code</description>
	<lastBuildDate>Tue, 09 Mar 2010 18:21:30 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<item>
		<title>Comment on Inside FLARManager: Loading Collada Models by Lucas</title>
		<link>http://words.transmote.com/wp/flarmanager/inside-flarmanager/loading-collada-models/comment-page-1/#comment-8698</link>
		<dc:creator>Lucas</dc:creator>
		<pubDate>Tue, 09 Mar 2010 18:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=320#comment-8698</guid>
		<description>Hi Thomas,

Where do I post this code? 

If i post into SimpleCubes_PV3d.as,  and use this example,  i get this error: Id 1046: Type was not found or was not a compile-time constant: DAE.	FLARManager/src/examples/support	SimpleCubes_PV3D.as	line 141	

In line 141: 		private function getModelByPatternId(patternId:int) :DAE {

Thaks in advance. And thanks ericsoso for the answers and for the FLARManager.

Sorry about my english...</description>
		<content:encoded><![CDATA[<p>Hi Thomas,</p>
<p>Where do I post this code? </p>
<p>If i post into SimpleCubes_PV3d.as,  and use this example,  i get this error: Id 1046: Type was not found or was not a compile-time constant: DAE.	FLARManager/src/examples/support	SimpleCubes_PV3D.as	line 141	</p>
<p>In line 141: 		private function getModelByPatternId(patternId:int) <img src='http://words.transmote.com/wp/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> AE {</p>
<p>Thaks in advance. And thanks ericsoso for the answers and for the FLARManager.</p>
<p>Sorry about my english&#8230;</p>
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	</item>
	<item>
		<title>Comment on FLARManager v0.6 (augmented reality in Flash) by ericsoco</title>
		<link>http://words.transmote.com/wp/20090923/flarmanager-v0-6-augmented-reality-in-flash/comment-page-1/#comment-8581</link>
		<dc:creator>ericsoco</dc:creator>
		<pubDate>Mon, 08 Mar 2010 02:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?p=474#comment-8581</guid>
		<description>@flarguy - no idea, sorry.  never heard of DesignerLayer.  ask lee?</description>
		<content:encoded><![CDATA[<p>@flarguy &#8211; no idea, sorry.  never heard of DesignerLayer.  ask lee?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FLARManager v0.6 (augmented reality in Flash) by FlarGuy</title>
		<link>http://words.transmote.com/wp/20090923/flarmanager-v0-6-augmented-reality-in-flash/comment-page-1/#comment-8571</link>
		<dc:creator>FlarGuy</dc:creator>
		<pubDate>Sun, 07 Mar 2010 23:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?p=474#comment-8571</guid>
		<description>Hey, I&#039;m using the tutorial from Lee about FLARManager and I&#039;m almost through it! However, I am getting an error about DesignerLayer, and I don&#039;t know that I ever used that. It may have been caused from creating an swc by converting an FLVPlayback into a movieclip symbol and exporting it as a flex component, and then exporting it as an swc. 
Any Idea how this can be solved?</description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;m using the tutorial from Lee about FLARManager and I&#8217;m almost through it! However, I am getting an error about DesignerLayer, and I don&#8217;t know that I ever used that. It may have been caused from creating an swc by converting an FLVPlayback into a movieclip symbol and exporting it as a flex component, and then exporting it as an swc.<br />
Any Idea how this can be solved?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Inside FLARManager: Getting Started by eozden</title>
		<link>http://words.transmote.com/wp/flarmanager/inside-flarmanager/getting-started/comment-page-2/#comment-8482</link>
		<dc:creator>eozden</dc:creator>
		<pubDate>Fri, 05 Mar 2010 16:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=178#comment-8482</guid>
		<description>Hi,
thanks for source. But i have one question.
i use this example and i dont have any problem but i want to use multiple collada model such as when i use  a.pat i can see walking man but when i want use secondery pat (ex:b.pat) i cant see another collada model pls help me.....

my part of code

// load the model.
			// (this model has to be scaled and rotated to fit the marker; every model is different.)
			var model:DAE = new DAE(true,&quot;model&quot;,true);
			model.load(&quot;../resources/assets/daire.dae&quot;);
			model.load(&quot;../resources/assets/scout.dae&quot;);
			model.rotationX = 90;
			model.rotationZ = 90;
			model.scale = 0.5;

and FLARconfig.xml
&lt;!-- list of file paths of patterns for FLARToolkit to detect. --&gt;
	&lt;!-- @resolution specifies the resolution at which the patterns were generated. --&gt;
	

</description>
		<content:encoded><![CDATA[<p>Hi,<br />
thanks for source. But i have one question.<br />
i use this example and i dont have any problem but i want to use multiple collada model such as when i use  a.pat i can see walking man but when i want use secondery pat (ex:b.pat) i cant see another collada model pls help me&#8230;..</p>
<p>my part of code</p>
<p>// load the model.<br />
			// (this model has to be scaled and rotated to fit the marker; every model is different.)<br />
			var model:DAE = new DAE(true,&#8221;model&#8221;,true);<br />
			model.load(&#8221;../resources/assets/daire.dae&#8221;);<br />
			model.load(&#8221;../resources/assets/scout.dae&#8221;);<br />
			model.rotationX = 90;<br />
			model.rotationZ = 90;<br />
			model.scale = 0.5;</p>
<p>and FLARconfig.xml<br />
<!-- list of file paths of patterns for FLARToolkit to detect. --><br />
	<!-- @resolution specifies the resolution at which the patterns were generated. --></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FLARManager: Augmented Reality in Flash by Augmented Reality – Now A Reality at Upside &#124; Upside Learning Blog</title>
		<link>http://words.transmote.com/wp/flarmanager/comment-page-3/#comment-8435</link>
		<dc:creator>Augmented Reality – Now A Reality at Upside &#124; Upside Learning Blog</dc:creator>
		<pubDate>Wed, 03 Mar 2010 11:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=84#comment-8435</guid>
		<description>[...] built using D-fusion platform, ours is built in Flash using AS3.0 classes &#8211; FLARToolKit and FLARManager. Both the AS3.0 classes are free to use for non-commercial projects under GNU General Public [...]</description>
		<content:encoded><![CDATA[<p>[...] built using D-fusion platform, ours is built in Flash using AS3.0 classes &#8211; FLARToolKit and FLARManager. Both the AS3.0 classes are free to use for non-commercial projects under GNU General Public [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Inside FLARManager: Customization by ericsoco</title>
		<link>http://words.transmote.com/wp/flarmanager/inside-flarmanager/customization/comment-page-1/#comment-8421</link>
		<dc:creator>ericsoco</dc:creator>
		<pubDate>Tue, 02 Mar 2010 21:24:37 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=431#comment-8421</guid>
		<description>@am -- you can change values in DrunkHistogramThresholdAdapter.calculateBias() if you want the thresholding to lean more towards darkness.</description>
		<content:encoded><![CDATA[<p>@am &#8212; you can change values in DrunkHistogramThresholdAdapter.calculateBias() if you want the thresholding to lean more towards darkness.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Inside FLARManager: Loading Collada Models by thomas</title>
		<link>http://words.transmote.com/wp/flarmanager/inside-flarmanager/loading-collada-models/comment-page-1/#comment-8420</link>
		<dc:creator>thomas</dc:creator>
		<pubDate>Tue, 02 Mar 2010 20:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=320#comment-8420</guid>
		<description>@wietse: it&#039;s not that. Just follow the tutorial with the multiple colored cubes and combine it whith this one (about loading collada models).

In the colored cubes tutorial, you&#039;ll notice that there&#039;s a function that retrieves a color from an id, and then puts it in a materialslist. If you just change that function into loading collada models, instead of returning a color... Well then there you have it, multiple markers with multiple models. Here&#039;s what I mean in code:

private function getModelByPatternId(patternId:int):DAE
		{
			var model:DAE=new DAE(true, &quot;model&quot;);
			
			switch (patternId)
			{
				case 0:									
					model.load(&quot;model.dae&quot;);		
					return model;
				case 1:
					model.load(&quot;model2.dae&quot;);
					return model;
			}
		}

get it?</description>
		<content:encoded><![CDATA[<p>@wietse: it&#8217;s not that. Just follow the tutorial with the multiple colored cubes and combine it whith this one (about loading collada models).</p>
<p>In the colored cubes tutorial, you&#8217;ll notice that there&#8217;s a function that retrieves a color from an id, and then puts it in a materialslist. If you just change that function into loading collada models, instead of returning a color&#8230; Well then there you have it, multiple markers with multiple models. Here&#8217;s what I mean in code:</p>
<p>private function getModelByPatternId(patternId:int):DAE<br />
		{<br />
			var model:DAE=new DAE(true, &#8220;model&#8221;);</p>
<p>			switch (patternId)<br />
			{<br />
				case 0:<br />
					model.load(&#8221;model.dae&#8221;);<br />
					return model;<br />
				case 1:<br />
					model.load(&#8221;model2.dae&#8221;);<br />
					return model;<br />
			}<br />
		}</p>
<p>get it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Inside FLARManager: Customization by am</title>
		<link>http://words.transmote.com/wp/flarmanager/inside-flarmanager/customization/comment-page-1/#comment-8417</link>
		<dc:creator>am</dc:creator>
		<pubDate>Tue, 02 Mar 2010 17:35:37 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=431#comment-8417</guid>
		<description>Eric,
Thanks for the reply. I figure out that I had too much light in the room, notice that once the app was working better in the end of the day, when the sun goes down. How could I change the settings so the threshold gives more &quot;black&quot;?</description>
		<content:encoded><![CDATA[<p>Eric,<br />
Thanks for the reply. I figure out that I had too much light in the room, notice that once the app was working better in the end of the day, when the sun goes down. How could I change the settings so the threshold gives more &#8220;black&#8221;?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FLARManager: Augmented Reality in Flash by ericsoco</title>
		<link>http://words.transmote.com/wp/flarmanager/comment-page-3/#comment-8416</link>
		<dc:creator>ericsoco</dc:creator>
		<pubDate>Tue, 02 Mar 2010 16:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=84#comment-8416</guid>
		<description>@sofia -- did you try setting up a project with nothing in it but Camera and Video?  to eliminate FLARManager from the equation?</description>
		<content:encoded><![CDATA[<p>@sofia &#8212; did you try setting up a project with nothing in it but Camera and Video?  to eliminate FLARManager from the equation?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FLARManager: Augmented Reality in Flash by Sofia</title>
		<link>http://words.transmote.com/wp/flarmanager/comment-page-3/#comment-8409</link>
		<dc:creator>Sofia</dc:creator>
		<pubDate>Tue, 02 Mar 2010 11:51:38 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=84#comment-8409</guid>
		<description>Hi all!
About the USB cameras detection. I´ve been trying the possible solutions posted here but any of them worked for me.
Is there any other way to solve it?
Thanks!</description>
		<content:encoded><![CDATA[<p>Hi all!<br />
About the USB cameras detection. I´ve been trying the possible solutions posted here but any of them worked for me.<br />
Is there any other way to solve it?<br />
Thanks!</p>
]]></content:encoded>
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