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	<title>Comments on: Inside FLARManager: Basic Augmented Reality</title>
	<atom:link href="http://words.transmote.com/wp/flarmanager/inside-flarmanager/basic-augmented-reality/feed/" rel="self" type="application/rss+xml" />
	<link>http://words.transmote.com/wp</link>
	<description>design + art + code</description>
	<lastBuildDate>Tue, 09 Mar 2010 18:21:30 -0800</lastBuildDate>
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		<item>
		<title>By: Maya</title>
		<link>http://words.transmote.com/wp/flarmanager/inside-flarmanager/basic-augmented-reality/comment-page-1/#comment-7706</link>
		<dc:creator>Maya</dc:creator>
		<pubDate>Thu, 28 Jan 2010 00:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=183#comment-7706</guid>
		<description>Hi Eric,

thanks for the tutorial. I&#039;m newbie.

I&#039;ve download flarmanager. I tried to compile FLARManagerTutorial_3D.as, but I get some error, I guess it comes from

import flash.display.Sprite;
import flash.events.Event;

because of the source that I downloaded did not have the flash package. where I can get the package? how to solve this problem?

btw, I also did not find

package &quot;transmote.utils.time.FramerateDisplay&quot;, which this package is used in some examples

thanks</description>
		<content:encoded><![CDATA[<p>Hi Eric,</p>
<p>thanks for the tutorial. I&#8217;m newbie.</p>
<p>I&#8217;ve download flarmanager. I tried to compile FLARManagerTutorial_3D.as, but I get some error, I guess it comes from</p>
<p>import flash.display.Sprite;<br />
import flash.events.Event;</p>
<p>because of the source that I downloaded did not have the flash package. where I can get the package? how to solve this problem?</p>
<p>btw, I also did not find</p>
<p>package &#8220;transmote.utils.time.FramerateDisplay&#8221;, which this package is used in some examples</p>
<p>thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andy</title>
		<link>http://words.transmote.com/wp/flarmanager/inside-flarmanager/basic-augmented-reality/comment-page-1/#comment-7457</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Fri, 15 Jan 2010 11:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=183#comment-7457</guid>
		<description>also, i created a plane with 80x80 that should be exactly at the position of the marker, but it isn´t and it´s higher than the marker, but same width...

var wMat:WireframeMaterial = new WireframeMaterial(0xFFFFFF, 1, 1);
var plane:Plane = new Plane(wMat, 80, 80);
this.mainContainer.addChild(plane);</description>
		<content:encoded><![CDATA[<p>also, i created a plane with 80&#215;80 that should be exactly at the position of the marker, but it isn´t and it´s higher than the marker, but same width&#8230;</p>
<p>var wMat:WireframeMaterial = new WireframeMaterial(0xFFFFFF, 1, 1);<br />
var plane:Plane = new Plane(wMat, 80, 80);<br />
this.mainContainer.addChild(plane);</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andy</title>
		<link>http://words.transmote.com/wp/flarmanager/inside-flarmanager/basic-augmented-reality/comment-page-1/#comment-7443</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Thu, 14 Jan 2010 14:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=183#comment-7443</guid>
		<description>it works fine, but i have a problem with the transformation. using the tutorial source except those lines:

this.viewport3D.x = this.stage.stageWidth;
this.viewport3D.scaleX = -1;


...and everything set to 320x240 (swf, flarmanager-xml). but whenever i create something at the origin (0,0,0) it is moved 10-20 pixels in y-direction. i created a plane with 80x80, it is exactly as big as the marker but the coordinates are wrong...</description>
		<content:encoded><![CDATA[<p>it works fine, but i have a problem with the transformation. using the tutorial source except those lines:</p>
<p>this.viewport3D.x = this.stage.stageWidth;<br />
this.viewport3D.scaleX = -1;</p>
<p>&#8230;and everything set to 320&#215;240 (swf, flarmanager-xml). but whenever i create something at the origin (0,0,0) it is moved 10-20 pixels in y-direction. i created a plane with 80&#215;80, it is exactly as big as the marker but the coordinates are wrong&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://words.transmote.com/wp/flarmanager/inside-flarmanager/basic-augmented-reality/comment-page-1/#comment-6953</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sun, 20 Dec 2009 17:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=183#comment-6953</guid>
		<description>Thanks for the tutorials, they are great.
I have a question though, I&#039;m trying to change the size of the cubes depending on the pattern id, like it does with the colours, but I not sure what to replace in the code. Could you put me in the right direction?
Cheers.</description>
		<content:encoded><![CDATA[<p>Thanks for the tutorials, they are great.<br />
I have a question though, I&#8217;m trying to change the size of the cubes depending on the pattern id, like it does with the colours, but I not sure what to replace in the code. Could you put me in the right direction?<br />
Cheers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ico</title>
		<link>http://words.transmote.com/wp/flarmanager/inside-flarmanager/basic-augmented-reality/comment-page-1/#comment-6470</link>
		<dc:creator>Ico</dc:creator>
		<pubDate>Mon, 16 Nov 2009 01:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=183#comment-6470</guid>
		<description>Compiled wth FLash CS4 makes me tones of error messages:

1044: Interface method labeling in namespace org.libspark.flartoolkit.core.labeling:IFLARLabeling not implemented by class org.libspark.flartoolkit.core.labeling:FLARLabeling_BitmapData.</description>
		<content:encoded><![CDATA[<p>Compiled wth FLash CS4 makes me tones of error messages:</p>
<p>1044: Interface method labeling in namespace org.libspark.flartoolkit.core.labeling:IFLARLabeling not implemented by class org.libspark.flartoolkit.core.labeling:FLARLabeling_BitmapData.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tolis</title>
		<link>http://words.transmote.com/wp/flarmanager/inside-flarmanager/basic-augmented-reality/comment-page-1/#comment-4659</link>
		<dc:creator>Tolis</dc:creator>
		<pubDate>Tue, 25 Aug 2009 22:36:21 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=183#comment-4659</guid>
		<description>I&#039;ve made a planeContainer = new DisplayObject3D() and i applied the transform to it. 

I&#039;ll try to rotate it and make it doublesided too. Thanks for the advices :)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve made a planeContainer = new DisplayObject3D() and i applied the transform to it. </p>
<p>I&#8217;ll try to rotate it and make it doublesided too. Thanks for the advices <img src='http://words.transmote.com/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ericsoco</title>
		<link>http://words.transmote.com/wp/flarmanager/inside-flarmanager/basic-augmented-reality/comment-page-1/#comment-4655</link>
		<dc:creator>ericsoco</dc:creator>
		<pubDate>Tue, 25 Aug 2009 20:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=183#comment-4655</guid>
		<description>@ Tollis -- did you try replacing the cube with a plane, without modifying anything else?  so you still don&#039;t apply the transform to the plane, you apply it to the plane&#039;s parent object (in the example, cubeContainer).  also, planes are a little trickier because materials are one-sided; either set your material.doublesided = true, or set your plane.rotationX or rotationY to 180 to flip the plane around so it&#039;s facing the camera.  (note that rotation gets overwritten when you apply a transform matrix, which is why i put the cube into a container and apply the transform matrix to the container.)</description>
		<content:encoded><![CDATA[<p>@ Tollis &#8212; did you try replacing the cube with a plane, without modifying anything else?  so you still don&#8217;t apply the transform to the plane, you apply it to the plane&#8217;s parent object (in the example, cubeContainer).  also, planes are a little trickier because materials are one-sided; either set your material.doublesided = true, or set your plane.rotationX or rotationY to 180 to flip the plane around so it&#8217;s facing the camera.  (note that rotation gets overwritten when you apply a transform matrix, which is why i put the cube into a container and apply the transform matrix to the container.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tolis</title>
		<link>http://words.transmote.com/wp/flarmanager/inside-flarmanager/basic-augmented-reality/comment-page-1/#comment-4654</link>
		<dc:creator>Tolis</dc:creator>
		<pubDate>Tue, 25 Aug 2009 20:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=183#comment-4654</guid>
		<description>Thanks for the great tool you gave us Eric. 

I have a problem though. The example above works fine with cube. My problem is that i cant display a simple Plane. I make a new DisplayObject3D, I add my plane object in it and then i add my  DisplayObject3D to scene3D. 

Then in the EnterFrame function i write 

&lt;code&gt;this.plane.transform = FLARPVGeomUtils.convertFLARMatrixToPVMatrix(this.activeMarker.transformMatrix);&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for the great tool you gave us Eric. </p>
<p>I have a problem though. The example above works fine with cube. My problem is that i cant display a simple Plane. I make a new DisplayObject3D, I add my plane object in it and then i add my  DisplayObject3D to scene3D. </p>
<p>Then in the EnterFrame function i write </p>
<p><code>this.plane.transform = FLARPVGeomUtils.convertFLARMatrixToPVMatrix(this.activeMarker.transformMatrix);</code></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ericsoco</title>
		<link>http://words.transmote.com/wp/flarmanager/inside-flarmanager/basic-augmented-reality/comment-page-1/#comment-3983</link>
		<dc:creator>ericsoco</dc:creator>
		<pubDate>Wed, 05 Aug 2009 22:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=183#comment-3983</guid>
		<description>crapola.  moved the example files around recently, didn&#039;t notice they would break these links.  thx for catching that, @cpp.  fixed.</description>
		<content:encoded><![CDATA[<p>crapola.  moved the example files around recently, didn&#8217;t notice they would break these links.  thx for catching that, @cpp.  fixed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChicoPacoPancho</title>
		<link>http://words.transmote.com/wp/flarmanager/inside-flarmanager/basic-augmented-reality/comment-page-1/#comment-3970</link>
		<dc:creator>ChicoPacoPancho</dc:creator>
		<pubDate>Wed, 05 Aug 2009 15:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://words.transmote.com/wp/?page_id=183#comment-3970</guid>
		<description>Hi, just so you know, there are a few links to tutorials and examples giving 404 errors:

FLARManagerTutorial_3D
FLARManagerExample_PV3D
FLARManagerExample_PV3D_Wide</description>
		<content:encoded><![CDATA[<p>Hi, just so you know, there are a few links to tutorials and examples giving 404 errors:</p>
<p>FLARManagerTutorial_3D<br />
FLARManagerExample_PV3D<br />
FLARManagerExample_PV3D_Wide</p>
]]></content:encoded>
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