Posts Tagged ‘clibinit’

FLARManager v1.0.4 – Augmented Reality in Flash

Posted in to do on November 28th, 2010 by ericsoco – 2 Comments

Another minor update, this time focused on Away3D.

v1.0.4 mainly just updates Away3D from 3.3.4 to 3.6.0, which uses the native flash.geom.Matrix3D instead of MatrixAway3D. This update also includes a new Away3D SWC.

As usual, you can get it via svn/download. Instructions here.

If you like what you see here, please consider flipping a penny or two my way:
donate to FLARManager

Note: Away3D v3.3.4 is no longer supported by FLARManager; if you need support for it, use FLARManager v1.0.3 or earlier.

FLARManager v1.0.3 – Augmented Reality in Flash

Posted in to do on October 31st, 2010 by ericsoco – 7 Comments

So, I have to apologize for the CLibInit errors people have been running into when trying to compile the latest version. I left a reference to FlareTracker in FLARManagerProfiler.as when testing, and did not notice this caused Flash Builder to attempt to compile FlareTracker.as even though the default application is FLARManagerExampleLauncher.as.

This minor release, v1.0.3, fixes that problem. There’s not much else new here, except a couple minor bug fixes. As always, you can download via SVN or via the download link on the FLARManager page. You no longer have to get the flare* libraries to compile FLARManager; hope this helps all of you who’ve been struggling with CLibInit.

Oh! And. HAPPY HALLOWEEN :)