FLARManager v0.6 (augmented reality in Flash)
Posted in to do on September 23rd, 2009 by ericsoco – 47 CommentsOn to version 0.6. 1.0 is around the corner…
download here:
http://words.transmote.com/wp/flarmanager/
what is this?
FLARManager is a lightweight framework that makes it easier to build FLARToolkit augmented reality applications for Flash. it is compatible with a variety of 3D engines, and provides a more robust event-based system for managing marker addition, update, and removal. it supports detection and management of multiple patterns, and multiple markers of a given pattern.
what’s new this time around?
[customization]
FLARManager’s smoothing and adaptive thresholding display algorithms are now broken out into separate classes, allowing developers to implement their own algorithms. see Inside FLARManager: Customization for more info. additionally, custom smoother and threshold display algorithms can be implemented via flarConfig.xml, to allow fine-tuning without recompiling.
[better 2D support]
added .x, .y, .z, .rotation2D, .scale2D, and .matrix2D properties to FLARMarker, for easier access to 2D transformation properties that used to be hidden inside FLARToolkit’s 3D transformation matrices.
[better camera management]
changes to FLARCameraSource provide better camera management, with less of a chance that the wrong camera will be auto-selected.
[FLARManager deactivation and disposal]
improved support for de- and reactivating, and for completely removing FLARManager from memory.
[native mirroring]
developers no longer need to flip the viewport to achieve mirroring. when FLARManager.mirrorDisplay is set to true (as it is by default), FLARManager internally mirrors the matrices generated by FLARToolkit.
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